Mostrando entradas con la etiqueta game. Mostrar todas las entradas
Mostrando entradas con la etiqueta game. Mostrar todas las entradas

domingo, 27 de junio de 2010

Level changing!

May all that map loading stuff be my first hazardous spine on this project? I still don't understand how I can do a correct and modular way to implement it. Darn.

CHANGED:
- Added another 2 levels, and the only way you can change between them is FINISHING THEM! FINALLY! :) (the forum thread --> http://flixel.org/forums/index.php?topic=1897.0)
- Added a background (img taken from teh internets) and improved a bit more the graphics
- You can return to the main menu pressing ESCAPE

Leafboy is still as simple as it was:


NEXT STEP:
- I must encapsulate more information within the mapLoading stuff, specially THE STARTING POINT OF THE PLAYER
- Compose a chiptune catchy melody
- Look for sounds
- And add a MUTE BUTTON
- Add 2 more levels or so

NEXT NEXT STEPS:

sábado, 26 de junio de 2010

Movement OK

Okay, finished with the movement.

The code is already starting to be a bit chaotic, and there's still A LOT to do... don't wanna see how it'll be in only 5 days from now :3

CHANGES:
- Improved movement (with gravity and so on), I'm specially proud of the gradual jump system.
- Changed the debug tileset, and added the moisty cake, which still has no sense but will do in the future
- Restart button
- Added a moronic start menu

As you can see, now leafboy has a bit more personality than ever before!


NEXT STEP:
- Finding neater sprite editing tool
- Stomping the moisty cake will change to the following map

NEXT NEXT STEPS:
- Main menu managed by keyboard
- Background image, and different layers
- Show the controls on the FlxPause menu, maybe?

Engine started

All the most basic stuff is done: input and movement and collision.
Most of this stuff was nearly included in the Flixel library so the job was quite "easy" and "fast" and "free of mind-breaking never-before seen errors". But, as everything I did before was with C++/SDL, this surely was a big step forward...)

Presenting leafboy as the first playable character! :DD (fuck yeah, breakthrough imagination)

Arrows to move. Nothing more yet.


NEXT STEP:
- map loading
- gravity-jumping system.

NEXT NEXT STEPS:
- adding menu
- enable to change between maps (there will be no levels nor scrolling, just different static 480x320 maps)