lunes, 9 de agosto de 2010

End of sliding leafboy

I don't feel motivated with this project anymore. That's the latest version:



More sliding leafboy stuff will come, in a not-so-distant future! :D

miércoles, 7 de julio de 2010

CHANGES:
- Added a global mute button (thought all sounds are disabled now)
- Added horizontal camera movement and bigger maps (in the X axis, obviously)
- Added support for a WAY BIGGER tilemap, and as you can see I added many uncollidable tiles for rounder platforms




NEXT STEP:
- Something cool with the background

NEXT NEXTS STEPS:
- Animated protagonist
- Flying random and follower enemies

martes, 6 de julio de 2010

Finished alpha == Finished "Sliding Leafboy"

Ok, I finished all I wanted to do for the "alpha" version of the engine. Bugs aside. As you may know, I made it in form of a game so I could easily test and enjoy it.


I've uploaded it to:
http://gamejolt.com/online/games/platformer/sliding-leafboy/2773/
http://www.kongregate.com/games/momento/sliding-leafboy
http://www.newgrounds.com/portal/view/541505

martes, 29 de junio de 2010

Sounds, and finally a leafboy's musical theme!

CHANGES:
- Added music, made by me in 30 minutes, using chiptune VSTs from http://www.tweakbench.com/
- Added free sounds taken from http://www.freesound.org/
- Added WASD control scheme
- Added another level



NEXT STEP:
- Finding why does the sound effects have SO MUCH LAG. ):<
- Still not animation, I'm not gonna animate leafboy... we'll see whats next.
- More levels, obviously

Lots of new stuff!! :3 leafboy!

CHANGES:
- Lots of graphical enhancements!
- Spikes that kill you
- 2 new levels
- Added a windy background sound and a random song I did some years ago (that is not catchy nor happy enough to continue being in this game)

and, the most important one: LEAFBOY IS HAPPY! :DDD yeeee \o


NEXT STEP:
- Add sfx (obviously free)
- Compose a damned catchy song
- Working mute button

NEXT NEXT STEPS:
dunno.. more levels? better graphics?

domingo, 27 de junio de 2010

Level changing!

May all that map loading stuff be my first hazardous spine on this project? I still don't understand how I can do a correct and modular way to implement it. Darn.

CHANGED:
- Added another 2 levels, and the only way you can change between them is FINISHING THEM! FINALLY! :) (the forum thread --> http://flixel.org/forums/index.php?topic=1897.0)
- Added a background (img taken from teh internets) and improved a bit more the graphics
- You can return to the main menu pressing ESCAPE

Leafboy is still as simple as it was:


NEXT STEP:
- I must encapsulate more information within the mapLoading stuff, specially THE STARTING POINT OF THE PLAYER
- Compose a chiptune catchy melody
- Look for sounds
- And add a MUTE BUTTON
- Add 2 more levels or so

NEXT NEXT STEPS:

sábado, 26 de junio de 2010

Movement OK

Okay, finished with the movement.

The code is already starting to be a bit chaotic, and there's still A LOT to do... don't wanna see how it'll be in only 5 days from now :3

CHANGES:
- Improved movement (with gravity and so on), I'm specially proud of the gradual jump system.
- Changed the debug tileset, and added the moisty cake, which still has no sense but will do in the future
- Restart button
- Added a moronic start menu

As you can see, now leafboy has a bit more personality than ever before!


NEXT STEP:
- Finding neater sprite editing tool
- Stomping the moisty cake will change to the following map

NEXT NEXT STEPS:
- Main menu managed by keyboard
- Background image, and different layers
- Show the controls on the FlxPause menu, maybe?

Engine started

All the most basic stuff is done: input and movement and collision.
Most of this stuff was nearly included in the Flixel library so the job was quite "easy" and "fast" and "free of mind-breaking never-before seen errors". But, as everything I did before was with C++/SDL, this surely was a big step forward...)

Presenting leafboy as the first playable character! :DD (fuck yeah, breakthrough imagination)

Arrows to move. Nothing more yet.


NEXT STEP:
- map loading
- gravity-jumping system.

NEXT NEXT STEPS:
- adding menu
- enable to change between maps (there will be no levels nor scrolling, just different static 480x320 maps)