CHANGES:
- Added music, made by me in 30 minutes, using chiptune VSTs from http://www.tweakbench.com/
- Added free sounds taken from http://www.freesound.org/
- Added WASD control scheme
- Added another level
martes, 29 de junio de 2010
Lots of new stuff!! :3 leafboy!
CHANGES:
- Lots of graphical enhancements!
- Spikes that kill you
- 2 new levels
- Added a windy background sound and a random song I did some years ago (that is not catchy nor happy enough to continue being in this game)
and, the most important one: LEAFBOY IS HAPPY! :DDD yeeee \o
- Lots of graphical enhancements!
- Spikes that kill you
- 2 new levels
- Added a windy background sound and a random song I did some years ago (that is not catchy nor happy enough to continue being in this game)
and, the most important one: LEAFBOY IS HAPPY! :DDD yeeee \o
domingo, 27 de junio de 2010
Level changing!
May all that map loading stuff be my first hazardous spine on this project? I still don't understand how I can do a correct and modular way to implement it. Darn.
CHANGED:
- Added another 2 levels, and the only way you can change between them is FINISHING THEM! FINALLY! :) (the forum thread --> http://flixel.org/forums/index.php?topic=1897.0)
- Added a background (img taken from teh internets) and improved a bit more the graphics
- You can return to the main menu pressing ESCAPE
Leafboy is still as simple as it was:
CHANGED:
- Added another 2 levels, and the only way you can change between them is FINISHING THEM! FINALLY! :) (the forum thread --> http://flixel.org/forums/index.php?topic=1897.0)
- Added a background (img taken from teh internets) and improved a bit more the graphics
- You can return to the main menu pressing ESCAPE
Leafboy is still as simple as it was:
sábado, 26 de junio de 2010
Movement OK
Okay, finished with the movement.
The code is already starting to be a bit chaotic, and there's still A LOT to do... don't wanna see how it'll be in only 5 days from now :3
CHANGES:
- Improved movement (with gravity and so on), I'm specially proud of the gradual jump system.
- Changed the debug tileset, and added the moisty cake, which still has no sense but will do in the future
- Restart button
- Added a moronic start menu
As you can see, now leafboy has a bit more personality than ever before!
The code is already starting to be a bit chaotic, and there's still A LOT to do... don't wanna see how it'll be in only 5 days from now :3
CHANGES:
- Improved movement (with gravity and so on), I'm specially proud of the gradual jump system.
- Changed the debug tileset, and added the moisty cake, which still has no sense but will do in the future
- Restart button
- Added a moronic start menu
As you can see, now leafboy has a bit more personality than ever before!
Engine started
All the most basic stuff is done: input and movement and collision.
Most of this stuff was nearly included in the Flixel library so the job was quite "easy" and "fast" and "free of mind-breaking never-before seen errors". But, as everything I did before was with C++/SDL, this surely was a big step forward...)
Presenting leafboy as the first playable character! :DD (fuck yeah, breakthrough imagination)
Arrows to move. Nothing more yet.
Most of this stuff was nearly included in the Flixel library so the job was quite "easy" and "fast" and "free of mind-breaking never-before seen errors". But, as everything I did before was with C++/SDL, this surely was a big step forward...)
Presenting leafboy as the first playable character! :DD (fuck yeah, breakthrough imagination)
Arrows to move. Nothing more yet.
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